Stellaris armour hardening. There is no better - you need to figure out what your enemy uses and try to counter it. Stellaris armour hardening

 
 There is no better - you need to figure out what your enemy uses and try to counter itStellaris armour hardening 9 ‘Caelum’ Patch

csv Looks like they have potentially powerful shots but no. This mod is a global compatibility patch for Stellaris 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. • 3 mo. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Archeotech Makes Juggernauts Waaaaaaay More Tanky. But competitive Stellaris, is complete toss. 1 ironsasquash • 7 mo. So raw HP gives you better or same than the others, and always works. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. Larger ships have more. Stellaris has now only Armor and Missiles. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. I personally play cooperative multiplayer and that’s the most of it. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. ago. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. *. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Disruptors do 4. Do not leave feedback in this thread. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. The developers are meticulous with commenting their code and the Wiki pages are good references. Cheaper Alloys cost than armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I really don’t remember. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 5 days. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. . Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 6 "Orion" open beta. #1. I'll do that then ~ and thanks; the. Added new aux components that use Exotic Gases, Rare. Side bonus of 80% shield hardening and 400 extra armor and shields. -Completely rewritten and updated for Stellaris 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Battle ships are your heavy carriers and artillery weapons. It just misses an icon. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Torpedos now deal more damage the bigger the target. Carrier ai can increase that and thus can increase engagement range. I prefer armor Regen and have a slight armor favoritism. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. . Unfortunately with the new 3. Lasers do 6. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Stellaris does neither of these which results in the. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. And shields are better since you don't have to go back after every fight. Just what it say on the tin. Stellaris is a sci-fi grand strategy game set 200 years into the future. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). At which point it still doesnt offer enough to be valueable. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Now countered by armour, or by shield hardening, so best used paired with Plasma. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. This is separate from your Naval Capacity (shown at the top of the screen). 01 base, 12. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Guaranteed Ascension Tech 3. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. This would make it very useful on fleets and starbases based in Pulsar systems as well. This page was last edited on 7 February 2022, at 03:20. 6 is now available on PC. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. • 5 mo. E. Some weapons do bonus damage against armor and have armor penatration. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Field Manipulation - Tier 5. You need DLC to use this item. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. But it also penetrates armor by 50%. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. majdavlk • 2 min. Tactics Forever, before the dev put it on Steam and then gave up on it. Stellaris/commonfederation_perks. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). And if they have, armor is better than hull against kinetic batteries. Community Hub. *Archeoengineering should allow the acquisition of null-void beams. But if some torpedoes do get by, I. 0 unless otherwise noted. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. 8 FogeltheVogel • 7 mo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Interact with diverse alien races, discover strange. Guns are still damaging to armor, just weak against it. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. An example would be the 100% shield bypass ability of missiles, physical torps, and. An edict to specialize in a branch of research sounds fantastic. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Stellaris. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. . ago. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. 10. Some weapons do bonus damage against shields. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. #15. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. Idiot's Guide to 3. Early game of course I do the classic hangar DP, since they easily counter small ships. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. For Synthetic, your admirals would gain the Synth trait instead. It looks like tier 5 armour is better than crystal, maybe even tier 4. 4 or 3. About this site. Ignored by far more weapon types. and a fair amount of sheild and armour hardening. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Inversely scale hardening module impact against hull size. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Ironically, there is an advanced armor option known as Dragonscale Armor. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. 67. . #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. A lot of good weapons bypass shields where as only a few bypass armour. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. 3. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. *) Fix the modifier issue after the 2. 9 that merges the various incompatible game rules and scripted triggers added by mods. 10. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. Content is available under Attribution-ShareAlike 3. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Of course you have to actually build the platforms for that to matter. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. It is now possible to get 100% of both shield and armor hardening using councillors only. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Stellaris has always had an interest dynamic between the Tall vs Wide approach. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. Below is an example of what I found out while testing ship combat. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. to enjoy the quite sizable amount of written content in Stellaris. Total HP = 2853 with 5. I do not see a single reason why. 85 and they have 100 range, they're basically long range disruptors. 34. Small. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. I’ve only fought against normal empires so far in 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. Shields are generally better for long campaigns while armor is better for that big battle. The amout of armour one can put on a ship is determined by the armour rating and the percentage. " Even at 100% armour pen it still reduces damage. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I'm not a fan of this new type of ship parameter. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. ) This trait gives +10% fire rate, +10% armor hardening. In singleplayer you can just mass these, the AI will never counter them. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Logical-Table-3530 • 2 mo. Small ships can't do it. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Content is available under Attribution-ShareAlike 3. Shield hardeners are a new defensive technology in the upcoming 3. TTundri. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. 32 to armor, 9. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. The other version is "%chance to reduce any damage from penetrating at all". Then I'm still waiting for mine lol. 25 days. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Meaning you can get 100% hardening on a large ship, pretty easily. Not on corvettes though. 0. Nanomissiles ignore shields and armor, fire rate is 0. My enemy has mountains of torpedoes (no neutron launchers). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 6x Crystal plating - 1650 HP. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. It makes no immersive sense. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Wooden-Many-8509 • 22 min. 75 to armor and 6. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 64. Also, shield/armor hardening could make a disruptor. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. ago. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Lets use small weapons as an example. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Equip an ancient suspension field 2. Here are the complete notes for Stellaris 3. 0. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. You can get some hardening on day 1 from Admiral traits. As for the aux slots Always use the accuracy bonus. Also adds passive repairs and minor amounts of armour hardening. E. They can kill most enemies if they uncloak right on top of the enemy. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. . You can indeed achieve 100% hardening, but all that does is stop shield penetration. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. 1x shield capacitor. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. 0 unless otherwise noted. And balance of anti shield and anti armour weapons set up as well. Losing 100 Ar or 125 Sh to get 65 Hull. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Shield hardeners are a new defensive technology in the upcoming 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. Losing 100 Ar or 125 Sh to get 65 Hull. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. E. 8 FogeltheVogel • 7 mo. Other than Armor Hardening, it's just the edict to speed up megastructure construction. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 6;Mix Frigates in, that have a bit different behavioral profile. WolfsunEvasion: chance to negate any damage in combat. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. r/Stellaris • 6 mo. Below is an example of what I found out while testing ship combat. If your post has been moved here from another thread, please re-read the thread rules and feel. 8 Fleets. Living Metal and Zro are kinda weird resources because they have very few uses. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Yes it's worth it. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 1. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. ago. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 6 “Orion” update includes many changes to combat. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Side bonus of 80% shield hardening and 400 extra armor and shields. except corvettes since they only have 3 slots, they use 2 armor 1 shield. questionable at best. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Large. 2. Artillery/Carrier remains a powerful fleet design in 3. Just had a random thought here. From wiki. 7% shields/day, or 250 out of 35834. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. is it worth it do you think?and a huge stack of armour. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Please. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. This would make it very useful on fleets and starbases based in Pulsar systems as well. View this video if you want to see. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 0 - Orion #####. The ship components look nice and ll but in the end you have weaker ships. i. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. Legacy Wikis. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. If you become the crisis swarming becomes possible. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Man creates worst battleship in stellaris. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Ways to Obtain Living Metal. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. ago. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. . 9 ‘Caelum’ Patch. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Current Stellaris Ship Meta (for v3. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Over time they became the only remaining force that mattered with well over 100K fleet power. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). If you're using disruptors they also bypass armor (basically direct hull damage). ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It gets shot by a 50% penetrating shot. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. The. I believe one of the fallen empires are very into disruptors. 25) gets tanked instead (meaning shields take 6. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 50, vs Gamma lasers at 6. Stellaris Real-time strategy Strategy video game Gaming. Perhaps if Stellaris introduced manpower, it could make things work better. gautam_jat • 6 mo. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Although, in 1. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. It looks like tier 5 armour is better than crystal, maybe even tier 4. g, 100% penetration vs 75%. The other version is "%chance to reduce any damage from penetrating at all" but I. Content is available under Attribution-ShareAlike 3. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. 5. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. The Stellaris 3. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Legacy Wikis. and a huge stack of armour. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. . 2x regenerative hull tissue. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. 1 comment. Is crystal armour no longer good? Is it just an advantage for early game?Vote. (Mind, I'm not actually sure if this would preserve the clone army trait. 6. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 100% is ideal value - as it would protect you from penalties from hull damage. E. Stellaris Wiki Active Wikis. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Armor is definitely the way to go. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. 1 comment. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Its DPS is 4. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. Try it out, it'll bypass shields. It looks like tier 5 armour is better than crystal, maybe even tier 4. 5. Stellaris. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. That’s how badly hardening gimps penetration weapons. Related Topics. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Guaranteed Ascension Tech 3. Sohei May 14, 2016 @ 7:44pm. 1.